Review: The Legend of Zelda – Ocarina of Time

I don’t get many reader emails,  maybe 3-4 a month. But when I do they are usually requests for me to review a particular title. Of all the review-requests I receive, Ocarina of Time is by far the most requested title. So, for many, (myself included), this review has been a long time coming. Finally, I’m going to share my thoughts on this legendary title.

I’m sure that nearly every person reading this review, or even this site in general is familiar with this game. But just in case you’ve been living under a rock for the last twenty years, let me bring you up to speed. Ocarina of Time is the fifth entry in Nintendo’s famous “Legend of Zelda” series. It was originally released in 1998 on the Nintendo 64. It is nearly universally-heralded as the best “Zelda” game in the series, and almost equally lauded as one of, if not THE, greatest video game of all time.

I was fortunate enough to play this game a few years after it was originally released. So, even though I missed out on the initial craze, the game holds a deep nostalgia for me – as it does for many gamers.  My first experience with the title was in 2003, when it was re-released as part of The Legend of Zelda: Collector’s Edition compilation for the Gamecube. This version of the game is a nearly perfect port of the N64 title. The collection contained both the original version of the game as well as a remixed version dubbed “Ocarina of the Time: The Master Quest”.  The Gamecube version of the game was released just a few months before the birth of my first son. I have many memories of playing this game during late nights with my infant son in a bassinet by my side. This playthrough was my first time re-visiting the game since those days.

For those interested in playing it, the game is available in it’s original version on the Wii U virtual console, or on the Nintendo 3DS as “Ocarina of Time 3D”. For this playthrough/review, I did in fact play the 3DS version of the game. Either one is well worth your time, but I will state that the 3DS version, in my opinion, is the definitive version of the game. Aside from improved graphics, and some minor button assignments/playcontrol tweaks, the games are virtually identical. Plus, the 3DS version does come with the Master Quest (unlocked after completing the main game).

I will go on record as stating that, to me, the original N64 version had some major playcontrol issues. But, I am one of those rare people that generally disliked the Nintedo 64 controller. Playing the Gamecube port of the game was even more awkward. In my opinion, the 3DS version offers the superior playing experience all the way around.

(Original N64 version –emulated )

Of all of the games in the series so far, Ocarina offers the most in-depth story in terms of lore. Many of the backstory concepts mentioned in the other games are given an epic, detailed treatment in this title.  The Legend of Zelda timeline is so convoluted and complex, that it’s nearly impossible to summarize in a simple way. So, I won’t get into how this game is related to others in the series. But it is important to understand that many of the games take place centuries and ages apart from each other. The hero “Link” and the princess “Zelda” are not always the same individuals from game to game. At the time of it’s release, Ocarina was the earliest title in the series chronologically.

This game focuses on a young child named Link. Link lives in a small woodland village inhabited by a slyph-like race called the Kokiri. Each Kokiri has a fairy companion, each one except Link. One morning, Link is awoken from by a fairy named Navi, who informs him that she was sent by the great Deku Tree, the guardian of the forest. Link soon learns that the tree has been poisoned by an evil man from a desert far to the west. His goal is rule the entire world. Link is sent on a quest to help stop this nefarious villain. His first stop is Hyrule Castle, where is instructed to meet with Princess Zelda. Link’s quest will take him to various locales all over the land of Hyrule. (Many familiar from other games in the series). During his journey he will even gain the ability to travel back and forth through time. All in effort to thwart the evil Ganondorf!

Ocarina of Time is the first 3D title in series. By this time, Nintendo had learned much since the days of Mario 64. The camera issues found in that game were now largely a thing of the past. For me, Ocarina was one of the first nearly flawless 3D-rendered games released for a console at the time. Let’s not confuse the term “3D” being used here with actual Three-Dimensional Technology. Because the most modern version of the game “Ocarina of Time 3D” is an ACTUAL 3-D title. Making use of the Nintendo 3DS technology, the handheld version of the game is presented in a real 3-D format. (and very well done!)

(3DS version)

Aside from the visual presentation, the game follows a format that fans of the series are familiar with. Scattered across the land are numerous dungeons. Each dungeon is filled with various puzzles that must be solved in order reach the end, where a boss awaits Link. As in other games, each dungeon also contains a special treasure that gives Link new skills or abilities. These skills or items allow Link access to new parts of kingdom, thus progressing the game further.

It certainly possible to speed through the game by simply following the prompts given to you throughout the game story, but just like other Zelda titles, players who take the time to explore the world and uncover all the nooks and crannies will have an easier time. Ocarina has a number of sidequests sprinkled throughout the main game. Each well worth the time of any serious player.

The hype behind Ocarina of Time is strong. As I mentioned earlier, it is considered by many gamers to be one of the greatest games ever made. That’s quite a bold statement. But, it’s also one that I cannot deny. There’s isn’t much about this game that isn’t perfect. Everything from the storyline, to the artwork, to the music – are simply spot-on. The level design is insightful. The puzzles are challenging (but not impossible). The game as a whole is nothing short of breathtaking. I find it difficult to declare that any game is “perfect”. But if any one title is deserving of such a declaration, it is this one.

Difficulty: Medium –  Ocarina of Time does not offer multiple levels of difficulty. But as one might would expect, the game starts off relatively easy and progresses in difficulty as it goes. Most of the challenge in the game comes in the form of various boss fights. For a first time player, several of these encounters can be very frustrating at first. But as typical with most games of this type, each battle has certain mechanics. Once learned, these battles become much easier.  Players willing to take the time to explore and complete the optional side quests will also have a much easier time.  For players of the 3DS version, The Master Quest becomes playable upon completion of the main scenario. This version of the game features a higher degree of difficulty and rearranged puzzles and challenges.

Story: The story presented in Ocarina of Time is nothing short of epic. All the lore from the previous Zelda titles can be found here, and are explained in great detail. The game also serves as the origin story for Ganon, the protagonist for most of the series.

Originality: This title features the gated/progression style that players familiar with the series are already accustomed to. However, when combined with a new 3D presentation, Nintendo manages to breathe new life into this time-tested formula. One new stand-out feature in this game is the actual “Ocarina”. Throughout the game, Link is able to learn new songs that can then be played on a virtual ocarina. Playing these songs can have various effects depending on when and where they are used. This concept is executed by turning the buttons on the controller into actual notes on ocarina itself. This makes for a unique and memorable experience.

Soundtrack: The music in Ocarina of Time is nothing short of fantastic. The soundtrack for the game ranges from emotional to infectious. I personally found myself whistling the ocarina tunes when not playing the game. In fact, the Song of Storms has been stuck in my head for nearly thirteen years. It’s no wonder that the score from this game is a frequent attraction at symphony halls worldwide.

Fun: Ocarina of Time is a blast. It’s addictive. Playing this game resulted in many late night sessions over the last two weeks. I’d often find myself saying, “That’s it. Once I’m finished with this dungeon, I’m turning it off for the night.” Only to find myself pick it right back up fifteen minutes later.  The game can be frustrating at times, but as a result it also ends up being even more rewarding.

Graphics: At the time of its original release, the 3D graphics were state of the art. However, like many games from that era, it has not aged well. Playing the original game on the Wii or Wii U virtual console does give it a bit of a visual boost than playing it on the original hardware. For most players, I do recommend the 3Ds version. The graphics on this new version are not only sharper and less jaggy, but many of the textures have also been improved.  – I should also note that when playing 3DS games, I typically don’t play with the 3-D turned on. But the 3-D effects in this game were so stunning that I actually spent the majority of my time playing in full 3-D mode. (I played this on the New 3DS which features improved 3-D effects, so your mileage may vary)

Playcontrol: The original N64 version seems to have some annoying playcontrol issues for me. But as mentioned earlier, I’m personally not a fan of the N64 controller as a whole. Playing the original game on the Wii or Wii U Virtual Console nearly requires a Classic Controller, in my opinion. But even then, the game feels very “off”. The controls for the 3DS version are overall well thought-out and intuitive.  Having played this title on every available system, I have to declare that the 3DS offers the best playcontrol of the lot.

Downloadable Content:  N/A

Mature Content: Cartoon violence

Value:  This title is available on the Wii U virtual console for $10. The 3DS version is usually found for a mere $20. Either of these prices are a steal for what you can get out of this game. It’s important to note that the 3DS version does come with both the original game and the Master Quest. So, it’s really two games in one.

Overall rating (out of four stars): 4 – Giving this title anything less than a perfect score is unthinkable. It is a stellar game that provides hours of entertainment. As mentioned numerous times above, you’ll often find this game on the list of all-time greatest games. It is certainly worthy of that honor.

Available on: Wii and Wii U virtual console,  Nintendo 3DS


Other Reviews In This Series:

LoZ –  LoZ IILink to the PastLink’s AwakeningOcarina of Time – Majora’s Mask – Oracle of Season & Ages – Wind Waker – Four Swords – Minish Cap – Twilight Princess – Phantom Hourglass – Spirit Tracks – Skyward Sword – Link Between Worlds – Breath of the Wild

Review: Star Fox 64


Today, I’m going share my thoughts on what is considered by many to be a classic title, Star Fox 64. Now, I want to start by identifying that, yes, this is technically the second Star Fox game released by Nintendo, and yes – I never reviewed the original. Why is that? Well, let’s take a moment to delve into that topic by talking for a second about the original Star Fox game.

“Star Fox” was a title released in 1993 on the Super Nintendo. It’s also considered to be a classic title by many for a number of reasons. First, it was very much a good game in it’s own right. But mostly, it is heralded as being one of the first games available on a home console to feature 3D polygon graphics. While the game looks crude by today’s standards, understand that in 1993, software- rendered 3D gaming was reserved for only the most high-end home PCs. Nintendo was able to bring this technology to the console by integrating a special “Super FX” graphics support chip onto the circuit board of the game.

This technology has proven to be somewhat difficult to emulate, which many gamers speculate is the reason that the original Star Fox has never been released as a virtual console title. The lack of an official VC release is also one of the main reasons I did not include Star Fox in my reviews of other SNES titles. The other reason being, that Star Fox 64 is essentially an updated version of the original game.


Original Star Fox for SNES

So, fast forward five years to the age of the Nintendo 64. By this time, 3D graphics had matured considerably. So, Nintendo decided to release a new version of Star Fox, called simply “Star Fox 64”. The storyline of this game is essentially the same as the original, but Nintendo also incorporated a few ideas from the ill-fated and unreleased “Star Fox 2”. The result was a game that has gone down in history as being a fan favorite.

Star Fox 64 is basically an on-rails space shooter. The storyline takes place in a far-away solar system: Lylat. Before the events of the game itself, an evil scientist known as Andross was banished to a barren planet where he had long been forgotten. Recently, strange activity has been detected on that planet. A team was sent to the planet to investigate, but they met a terrible fate, from which only one member escaped.

This game follows the story of a second unit deployed to the mysterious planet known as “Venom”. The hero is Fox McCloud, a literal walking/talking fox.  In fact, all of the characters in the game are anthropomorphic animals. But in truth, you rarely see them since the game is played mostly from either the perspective of a cockpit, or from a third-person camera view.


 Essentially, the game works like this: you pilot what is known as an “Arwing” spacecraft through either planetary atmospheres or through various outer-space environments. The flight is very much “on-rails” for the most part, but you are able to weave in and out of various obstacles as you navigate your way through the level. Typically, the end of each stage is met with a boss encounter of some sort. These battles allow you a little more freedom when it comes to range of motion. In-level encounters are the same each time you play, so learning where and when enemies appear is a large part of the game’s strategy.  That being said, even though both the starting and ending levels are always the same, there’s a number of paths that players can take on their journey through the game. So, it’s very possible to play this title more than once and have a few different experiences.

That brings me to another important note. By default, this game has no save-file. Therefore, there is technically no way to save your progress. The game was intended to be played from beginning to end in one single session. However, modern players can certainly create restore points using the Wii. It’s also worth nothing that there is a modern port of the game (Star Fox 64 3D – for the 3DS) that does have a native save function.

Finally, it’s also worth mentioning that the N64 version does also feature local multiplayer of up to 4 players (screen sharing), while the new 3DS version support wireless local multiplayer.

All in all, Star Fox 64 is a fun little title. It’s a great casual game, even if it is a little simplistic at times.

Star Fox 64 3DS

Star Fox 64 3D

Difficulty: Easy –  Overall, I would say that this game is fairly simple from start to finish. There are some optional challenges for players that want something more than a simple walk in the park. The biggest challenge for most new players would be to master the controls, but the game offers a very good tutorial just for this purpose.

Story: The story here is pretty simplistic, but it’s very well done. The planets are interesting and the characters are colorful and fun. This game is mostly a fun-filled romp, so if you’re looking for depth of story, or a deep-thinking space drama –  this may not be a title that appeals to you.

Originality: Space shooters had been seen as early as the Atari 2600 days, but despite being based on an aging idea, Nintendo did a pretty good job of making the first Star Fox feel original. Now, since this review is really for Star Fox 64, the same still applies. Even though this title is a remake of the original game, it still manages to come off feeling pretty fresh. Maybe it was the improved  graphics, maybe it was some of the new levels, I don’t know. But it worked.

Soundtrack: The music here is a mixed bag. The tunes are fitting, but they do seem a tad weak. The in-game music has a playful military feel to it, but lacks the “epicness” one might expect from a space-based game. The title features some basic voice acting. This comes off a little silly – but then again, how serious does a talking monkey in a spacesuit need to sound?

Fun: As long as you take this game for what it is, it’s a pretty fun title. Star Fox 64 is a game that was designed to provide some simple entertainment, and if you can manage not to take it too seriously, it does just that.

Graphics: The N64 version of the game looks great. Even today, it still holds up fairly well. Needless to say, it was worlds above the original Star Fox at the time it was released. The modern 3DS version actually suffers in some ways when compared to the original. It’s a bit more jagged looking, but the 3D effect really makes up for it.

Playcontrol: If playing the original N64 version (as opposed to the 3DS version), the real N64 controller is probably the way to go. But since most players will be playing this on the Wii, the Classic Controller is required. The game plays fairly well on the Classic, but I must admit, the original hardware does provide a superior experience. The 3DS version feels pretty natural, but after a while, you’re likely to end up with a mean hand cramp.

Downloadable Content: N/A

Mature Content: None

Value:  The virtual console version of the game is available for a reasonable price. However, players looking for the 3DS version may have to shop pretty hard. New copies of the game can be hard to find, and usually go for an inflated price.

Overall rating (out of four stars): 3 – Star Fox 64 is a good family game that really belongs on the shelf of any Nintendo fan. Sometimes, in the days of epic time-consuming games, it is nice to have a simple title that you can pop in and enjoy without having to invest too much thought into. Star Fox 64 does a fine job of being just that.

Available on: Wii Virtual Console, Wii U Virtual Console (Europe only), 3DS

Remembering the Nintendo 64



Now that things are getting back to normal, I’ve stepped back into my groove and began reviewing games from the late 90s. So far, I’ve played through, and shared my thoughts on a handful of classic Playstation titles. Now, to keep things from getting too stale, I’m going to also go over a number of classic titles for the Nintendo 64 in the comings weeks and months. I plan to mix things up.

I should state that, much like the Playstation, I didn’t own a Nintendo 64 back in it’s heyday. So I missed out on a number of classic titles the first time around. Of course, many of them I’ve since caught up on, but there’s still a few that I’ve never had the pleasure of sitting down with. I look forward to changing that.

The Nintendo 64 is an interesting machine. It was the successor to the ever popular Super Nintendo and as such, sold quite well upon it’s initial release. But unlike Sony’s popular Playstation, Nintendo chose to keep with game cartridges instead of using optical disks. This meant limited amounts of storage in comparison. It wasn’t long before Nintendo sales began to suffer against the Sony giant.

The system also featured an optional memory expansion pack that added additional RAM to the system. However, very few games were built to support this extra memory. The system also featured an optional “Rumble Pack” that could be plugged into the bottom of the controller to allow for vibration. Speaking of the controller, this is often the most praised feature of the system. The controller for the N64 featured a revolutionary design, that always universally lauded by players. Personally, I was never a big fan. So I’m defiantely the odd man out here.

These days, many of the most popular titles from the system are available on both the Wii and Wii U virtual consoles. That is what i’ll be using for my N64 playthroughs.

Review: Castlevania 64: Legacy of Darkness


The other night we had an wonderful Autumn thunderstorm. Everyone in the house was asleep and the atmosphere seems perfect to start the next chapter of my Castlevania playthrough.

The next game released after Symphony of the Night is actually an old Gameboy title called “Castlevania Legends”. I do own this game but since it’s release, it’s been retconned from the timeline. It tried to cash in on the success of SotN by tying the Belmont family tree in with Alucard. The whole thing was a disaster, and thank god it’s been officially declared null and void. For this reason we’ll skip it entirely.

The next game, interestingly enough has also been somewhat taken from the timeline. The next title was a Nintendo 64 game called simply “Castlevania” aka Castlevania 64. The game was rushed to release to meet a marketing deadline and was panned across the board by fans and reviewers alike. The controls were simply atrocious and many parts of the game that were announced pre-release were cut from the final title.

All was set right by a later release on the N64 the same year. It can be considered a “Director’s Cut” version of the game called – Castlevania: Legacy of Darkness. It includes all of the original game with some level tweaks, new characters and other unlockables. That is the title I played thru recently.

These N64 titles are distinct for being the first 3d Castlevania games developed. The camera controls are still a little annoying, and compared to today’s 3d titles the graphics leave a lot to be desired, but what the game lacks technically it makes up for in atmosphere.


When the game begins you play the role of a “man-beast” or werewolf named Cornell. After a long exile, he returns to his village to find it recently ransacked and his sister carted off by cultists. He ultimately chases them down to Castlevania. On the way he passes thru several different locales, one of which is the old Oldrey Family Mansion. Cornell soon learns that the head of the household has recently become a vampire and at the request of the mansion’s misses, escorts her son Henry to safety.

Through his travels Cornell runs into a fellow man-beast from his village named Ortega. It seems there has been some bad blood between Cornell and Ortega over the years, in fact it’s finally revealed that Ortega has aligned himself with Dracula’s cult in order to finally defeat Cornell in battle. All the chaos and destruction of Cornell’s village was a result of Ortega’s treachery.

Ortega gets his chance and confronts Cornell in one of the towers of Castlevania, after the battle is over, he is remorseful for selling out his village and Cornell’s sister Ada to Dracula and he reveals her location to Cornell.

Rushing to save his sister he finds her trapped in a red crystal. Having no alternative, Cornell shifts into beast form and breaks the crystal to free her. However, doing so his “beast form essence” is absorbed by the crystal and will be used to resurrect Dracula.

The next portion of the game takes place 8 years later. You plays as Henry Oldrey, the young man rescued by Cornell in the first chapter. Henry is now a knight of the Holy Catholic Church and he has been dispatched to Castlevania to locate several young children that have recently been kidnapped by the Dracula’s cult. It seems cult was able to use the power siphoned from Cornell to resurrect Dracula in the form of an infant. Now, being 8 years old, the cult is snatching up kids left and right trying to find their master.


In the third portion of the game you take control of Reinhardt a young man that shares some family ties with the Belmont clan, and in fact has come to possess the legendary Vampire Killer whip. Reinhardt’s mission takes place at the same time as Henry’s. While Henry is freeing kidnapped children, Reinhardt is hunting Dracula. Eventually, after tackling several of Dracula’s minions, he comes across a mysterious young man named Malus. As soon as he is about to escape the castle with Malus he encounters another vampire hunter by the name of Charles Vincent. Vincent reveals Malus of what he truly is: The resurrected Dracula!

After an epic final battle, Reinhardt defeats Dracula and as always, Castlevania fades into nothingness.

Carrie’s portion of the game follows the same storyline as Reinhardt’s except you play as Carrie, a blood relative of the Belnades clan.

Overall, I found the game to be a nice change of pace, it is very enjoyable once you get the hang of the controls. (That was the hardest part for me). The storyline is intriguing even if it contains a cast of unfamiliar faces.

1476: Castlevania III — Trevor Belmont, Sypha Belnades, Grant, and Alucard vs. Dracula.

1576: Castlevania Adventure – Christopher Belmont vs. Dracula
1591: Castlevania Adventure II – Christopher Belmont vs. Dracula
1691: Castlevania – Simon Belmont vs. Dracula
1698: Castlevania II – Simon Belmont vs. Dracula
1792: Castlevania: Rondo of Blood — Richter Belmont and Maria Renard vs. Dracula
1797: Castlevania: Symphony of the Night – Alucard vs. Dracula
1844/1852: Castlevania: Legacy of Darkness – Cornell, Henry, Reinhardt, & Carrie vs. Dracula

1897: Dracula the novel
1917: Castlevania: Bloodlines – Jonathan Morris and Eric Lecarde vs. Dracula

Difficulty: Medium The first 3D entry into the series was difficult for me to get a handle on at first. Most of the challenge in the game does not come from battles or puzzle, but from the playcontrol. After a while, I did sort of get used to it, but I found that many of my deaths were the result of being unable to control the character than they were from the game itself.
Story: The Legacy of Darkness version of CV64 does an amazing job in terms of storytelling. Each character has a somewhat overlapping destiny that is both well done and intriguing. I have to give the game high marks here.


Originality: The developers really stepped out of their comfort zone with this title. Transitioning the series to a 3D world really took some guts. Sadly, the first incarnation of the game was pretty bad, but many of these issues were set right with LoD.

Soundtrack: Not my favorite. Most the tracks are very ambient. They seem more like background noise than actual music. There are some exceptions, and a few of the tunes are pretty fun. But overall, the soundtrack does not stand up to par.

Fun: For the first half of the game I was extremely frustrated with things like the camera control. I do have some very fond memories of the game itself. The mansion and tomb levels are some of my favorites. The game will be be remembered by me for it’s fun characters and levels.

Graphics: When compared with the previously released SotN, this game suffers graphically. That being said, it’s actually quite good for the Nintendo 64. LoD is also a step up from the original CV64. I personally have never been a fan of look most N64 games had.

Playcontrol:   This the games worst area. Even though much improved over CV64, the camera controls seem very buggy to me. I’m also one of the few people I know who absolutely HATED the N64 controller and this game is no exception. I just found the control to be substandard and lacking any logical sense. Yes, after a while I got used to them, but in my mind that doesn’t make them any better.

Overall rating (out of four stars): 2 – While this game does have it’s moment. I do find it a little hard to recommend. If you have a Nintendo 64, I do feel this is a worthy title to get your hands on. However, I wouldn’t advise buying the system just for a chance to play the game.

This game is not current available.

Other Reviews In This Series:

CVCV II – CV IIICVACVA II – Super CVDracula X BloodlinesSotNCV64 – CotM ChroniclesHoDAoSLoIDoSCoDPoROoECVA RebirthJudgment 

LoS Los: Mirror of FateLoS II