Review: Lightning Returns – Final Fantasy XIII

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A blizzard is the perfect time to catch up on some backlogged gaming. This year, during the big snow-in, that’s exactly what I did. I managed to finish my playthrough of Final Fantasy XIII – Lightning Returns. The third and final chapter in the Final Fantasy XIII trilogy.

I purchased this game when it was released, but this was my first time sitting down to play. I wasn’t sure quite what to expect with this title, I had heard it was very different than the first two XIII games, and indeed it was. Admittedly, I was quite confused for probably the first 4 or 5 hours of playtime. I couldn’t quite figure out the mechanics and flow of the game. It felt very foreign to me. Eventually, it did all begin to fall into place. But before I dive into all that, let’s first take a look at the storyline.

This game takes place 500 years after Final Fantasy XIII-2. During that time, the people of the world of Gran Pulse have been gifted with near immortality. However, the world itself has been consumed by mysterious dark force and mostly destroyed. At the time in which this game takes place, only a few small patches of land are habitable. This world has been rebranded as “Nova Chrysalia” by it’s inhabitants. As chaos continues to consume what remains of the world, the end of time is mere days away. Those who played the previous game, will be aware of the fate of both Lightning and her sister Serah. Spoiler Alert, for those who may not have played it, at the end of Final Fantasy XIII-2, Lightning is transformed into crystal, assumingly for all eternity. But now, something has changed. A new god known as Bhunivelze has decided to craft a new world. His desire is to populate it with human souls. To do so, he will need someone to reap the souls of the living. To accomplish this task, Lightning is brought back from her crystal statis, with the promise of having her sister resurrected if she will assume the role of “Savior”.

Only thirteen days remain before the end of the world, and Lightning must do her best to help ease the suffering of the people of Nova Chrysalia before the end of the final day if she wishes to be reunited with her sister again. This mostly consists of undertaking various quests and solving problems for those in need. But of course, during the course of the story, Lightning is sure to encounter some familiar faces.

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As mentioned above, the main objective of the game must be accomplished in thirteen “game days”. This means, that a large part of this title involves trying to get as much done before the clock runs out. When I first started playing, this was very unnerving to me. It became apparent pretty quickly that some content in the game is time-sensitive. Certain objectives only occur at certain times, so it’s a constant race against the clock. I dislike this mechanic in games very much and I was worried that I would end up missing some critical content as a result. But, after spending a lot of time with Lightning Returns, I’m happy to say this is not really as big of an issue as it first seems. In reality, there’s more than enough time to accomplish everything in the game that needs to be done. In fact, if you manage to complete enough sidequests, you can even extend this deadline by one full day.

While the timer is certainly one of the biggest changes to the game mechanics, that’s not the only thing. The combat system in this game is radically different from anything seen in Final Fantasy yet. Gone is the paradigm system that has so far been a staple of XIII, now we have something called the Schemata system (or as it is official known, the Style-Change Battle System). It’s best described as a mix of the XIII Paradigms and the Dressphere system from FFX-2. Essentially, Lightning can set up three different active roles to switch between during combat. These roles are customized based on her weapon, clothing, accessories and skills. The Garbs (or outfits) are the core to this system. New Garbs can be obtained through NPC merchants, quest rewards, and DLC.  The combat itself is very action based. Each role has it’s own Stamina Meter that is depleted as Lightning executes actions. This meter recharges as actions go unused. The key to mastering this system is to create a balanced set of Schemata and learn how to make the most appropriate use of them depending on the enemy you are encountering. I found the whole thing to be a bit confusing at first, but after a while, it started to click.

As I mentioned above, some outfits are available via DLC. Yes, this game does feature downloadable content, but unlike Final Fantasy XIII-2, it’s all optional items. The entire game story is included with the purchase of the game itself, so you don’t have to spend any extra money to experience the entire game. The garb that is available in the store is largely cosmetic, but there are a few useful pieces. Personally, unless you really want to play dress-up, I see no reason to spend your money. The Garb that is available in game is more than enough to accomplish everything you’ll ever need. That being said, there are a few free pieces you can acquire if you happen to have XIII, XIII-2 and FFX-HD saves on your PS3. (This might be true for Xbox users as well, I cannot personally confirm).

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Aside from DLC, the game also features a rather novel Online function called the Outerworld Service. This service, if enabled, will occasionally place avatars for other players in your gameworld. When talking to them, you can view a gameplay screenshot that they’ve shared, and sometimes even purchase items and weapons that they’ve decided to sell. At one time, Outerworld would also connect to both Facebook and Twitter, but SE pulled the plug on this option last year. Also worthy of mentioning, enabling Outerworld Services also rewards you with free DLC that was previously only available to those who played the Lightning Returns demo.

As I mentioned earlier, this game is very different from others in the series, and as a result can be a bit confusing at first. But if you go in without any expectations and keep an open mind, everything soon falls into place. It wasn’t long before I found myself drawn into the game itself and having quite a good time with it. Lightning Returns is certainly it’s own game, and it’s not a bad game at all. But to me, it didn’t really feel like Final Fantasy. Yes, there’s moogles, chocobos, and a number of other classic FF throwbacks, but it just doesn’t feel like Final Fantasy to me.

No matter what changes may exist here, this game does stay true to one constant in the Final Fantasy universe: there’s plenty of optional content. As always, I made it my goal to unlock and defeat every optional boss the game had to offer. (One of which, can only be done ensuring you have access to the missing 14th game day). The trophies I earned for defeating these battles were well deserved if you ask me.

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Difficulty: Variable –  This title comes with a Normal and Easy mode option out of the box. Once you have completed the game, Hard mode will be unlocked. Based on my experience, Normal mode is not really that much more difficult honestly. So this choice is really up to the player. Regardless of which option you choose, the time limit will still apply and the game can still be challenging in spots.

Story: The story presented here is actually very rich and enthralling, if you can manage to make it far enough into the game for all the pieces to start to fit together. For me, at the beginning, it was a confusing mess. It’s unclear at first why so much time has elapsed, yet everyone from the last game is still alive and kicking. Not to mention the sudden new deity everyone is so worked up about. But, as I said, if you hang in there, it’s all answered in the end and once it’s all said and done, it really makes a wonderful capstone to the Final Fantasy XIII mythology.

Originality: While many of the gameplay ideas founds in Lightning Returns are not fully original, they are certainly new to the series itself and really make for a new experience. The outerworld services are a neat touch, but I feel like they could have been implemented better. Combat in this game is certainly different than what we’ve seen in the series thus far.

Soundtrack: The soundtrack here is a mixed bag. Some of the new musical pieces are very well done and hold their own with many of the other Final Fantasy classics. Others are a bit drab. A good bit of the background music is ambient type stuff that is appropriate for the game, but not very rememberable. Thrown into the mix with all of this, are reworkings of other XIII and FF songs.

Fun: I admit, at first, I was not impressed with the title and was not enjoying it very much. But I’m happy to say that this changed about a quarter of the way through. Once I hit that point, I had quite a good time with this game. Many of the sidequests are quite a bit of fun.

Graphics: This game uses the same graphical engine as XIII and XIII-2 and looks just as good if not better than the previous two. It seems that by this point, SE has had plenty of time to really tweak their Crystal Tools engine. Again, the PS3 has a slight edge over the 360, but not by much.

Playcontrol: No real complaints here. The game controls work as expected. The camera controls are natural and precise, the button mappings are intuitive.

Downloadable Content: YES – Downloadable outfits for use in the game. Some of these are nice to have, but offer no major tactical advantage. Somewhat overpriced. (PC users can snag most of this for free)

Mature Content: Minor language, skimpy outfits, heavy anti-religious overtones (fictional).

Value:  I purchased the game at full price when it was released. I feel that there’s enough content in the game to make it worth the amount that I paid. These days it’s often available for around $20.00. Certainly a great bargain at that price.

Overall rating (out of four stars): 3 – Lightning Returns is good game, but it doesn’t rank with some of the other games in the series. Fans of XIII are the most likely to enjoy this one.

Available on: PS3, Xbox 360, Steam

Other Reviews In This Series:

IIIIIIIVVVI VIIVIIIIXXX2XIXII XIIIXIII 2XIII Lightning Returns XIV – XV 

IV: After YearsVII: Dirge of CerberusVII: Crisis CoreVII: Advent Children (Movie)XII: Revenant Wings – Type-0 – XV: A King’s TaleXV: Brotherhood (Anime)XV: Kingsglaive (Movie)

World of Final Fantasy – Explorers – Mystic Quest – 4 Heroes of Light 

Tactics – Tactics Advance – Tactics A2

Dissidia – Dissidia 012

Crystal Chronicles – Ring of Fates – My Life as King – My Life as Darklord – Echoes of Time – Crystal Bearers

Dimensions – Record Keeper – Brave Exvius – Mobius Final Fantasy  – Justice Monsters V – King’s Knight 

Review: Final Fantasy XIII

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I am slowly but surely reaching the end of my Final Fantasy playthroughs! As much as I hoped to be finished with the entire series by the end of this year, it seems I may miss that goal by just a hair. Regardless, I present to you my review of Final Fantasy XIII.

FFXIII is an interesting game. It’s one of the most popular, yet also most controversial entries in the series to date. It is the first title in the mini “Fabula Nova Crystallis” series (a subset of Final Fantasy Games – much like the “Ivalice Alliance” of FFXII-related titles). It was the first “modern generation” entry in the series. Meaning, it was released on platforms that are still available today: Playstation 3 and Xbox 360. As a result, here we have one of the most beautiful entries in the series so far. But we before we get too far into the particulars, let’s touch on the story,

Final Fantasy XIII, like all other titles in the series has a deeply rich storyline. The world of XIII is a planet called Gran Pulse, but the game actually begins on an artificial moon of sorts that floats above the planet called: Cocoon. Cocoon is ruled by a theocracy known as The Sanctum. The leaders of Sanctum are strange godlike beings called fal’Cie. Occasionally, these fal’Cie will select people for a specific task (or Focus)- these individuals are then (literally) branded as l’Cie. If a l’Cie does not manage to complete their focus within the allotted time, they are cursed to become mindless monsters. While those that do, are supposedly blessed with eternal life. – Wow. That’s a lot of funny names.

When the game begins, we learn that to the people of Cocoon, Gran Pulse is somewhat of an anathema. People on Cocoon are taught that Pulse is filled with monsters and anything related to the word below should be shunned. Just prior to the events of the game, we learn that an unfortunate individual has come into contact with a fal’Cie from the world of Gran Pulse.  As a result, the Sanctum is currently undertaking a “Purge” – forcefully sending those involved away to live on Gran Pulse. A fate supposedly worse than death. The main hero in the game is the character known as Lightning. Lightning is actually in service to Sanctum, when she learns about the Purge taking place in her hometown. As the game progresses, Lightning meets a number of other characters and over time begins to piece together the secrets surrounding both the fal’Cie and the truth about Cocoon.

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While the summary above may seem a bit confusing, the game itself does a fantastic job of explaining the lore behind the title as well as giving each main character a proper introduction and backstory. Each character in the game has their own overall role, but characters can be customized greatly as one would expect. In Final Fantasy XIII, character customization is handled by something call the Cystarium. This very similar in many ways to the Sphere Grid concept of Final Fantasy X, but with a slightly different twist. In FFXIII, there are no pre-determined character “classes” instead, there are various roles or “Paradigms”.  Any character can take on any Paradigm at almost any time in the game. So when leveling up, you can choose to spend your Cystarium points on different skills in different paradigm trees. When engaged in actual combat, characters can execute actions that they have unlocked from the role they are currently assigned to.

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It may seem confusing at first, but the game does an excellent job of explaining and coaching you through these concepts early on.  For the most part, combat in Final Fantasy XIII takes place with three characters at a time. During combat, you only have direct control over the main character. The other two are AI controlled, but will function in accordance with the role they are currently assigned. Mastering the Paradigm system is really the key to the entire game. Knowing when to shift your character from one Paradigm (aka: swapping roles) to another makes all the difference between success and failure. FFXIII makes it easy to gauge your skills in this area as well, as your performance in every single fight is rated. The higher your rating, the better rewards you may yield when defeating your enemy.

You see, in Final Fantasy XIII monster will often drop material that can used to enhance your current weapons. So it’s important to collect as many materials as you can. You never know when you may need a certain item so you can get that perfect weapon.

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Final Fantasy is often criticized by many for being very linear, or as some have labelled it “on rails”. To an extent, critics have a valid point. Especially, in the early parts of the game exploration is very limited. Players are very restrained in where they can go and what they can do. But as the game unfolds, these restrictions are lifted one by one. By the end of the game, your characters will pretty much have access to the entire game world. And as expected with a Final Fantasy title, there are plenty of areas and activities to explore that are not part of the main storyline of the game.

I’ve often been quoted as saying; to me, Final Fantasy XIII doesn’t start until you beat it. My favorite activity in the game ended up not being that main scenario progression but rather participating in Marks (bounty hunting) – a throw back to a side quest from Final Fantasy XII. This series of optional objectives (known a Cie’th Stone Missions) are both challenging and rewarding. Most of the optional bosses found in FFXIII are available through this series of quests. As usual, I made it my goal to ferret out and defeat every one.

All in all, Final Fantasy is very unique entry in the series. Personally, I don’t understand the huge backlash the game experienced on release. Yes, it is very different from what most would expect from a game bearing the Final Fantasy title. But I also found it to be quite refreshing. The game is beautiful, the graphics in this title are the best the series has given so far. The music in the game is outstanding. The combat and game mechanics are fast paced, interesting and unlike anything we’ve seen yet. Personally, I think XIII is a notable entry in the series. I enjoyed it when it was released back in 2010, and even now, revisiting it again five years later – I found the game to be a pleasure.

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Difficulty: Medium –  For the most part, Final Fantasy XIII is fairly middle of the road in terms of difficulty. Some boss battles can end up being a bit tough compared to the rest of the game. However, taking the time to learn the Paradigm system is the key to success. Like most FF games, the biggest challenges are optional bosses and side quests. Achievement/trophy hunters will not have an easy time.

Story: The scenario presented in XIII is very unique. The concept of Cocoon and “lost world” below really struck me as interesting. With XIII, Square was not at all afraid to introduce a rich and original storyline filled with lore and the game really benefits from it.

Originality: In many ways, XIII feels like XII – done right. The combat seems to hit that sweet spot of automated yet still controlled. The character customization, while reminiscent of X is unique enough to stand on its own. SE always has a tough time balancing the need to keep the series from getting stale while pleasing their hardcore fans. But in the case of XIII, I feel they managed this masterfully.

Soundtrack: The score in XIII is very different that what we’ve seen in any other Final Fantasy title so far. I don’t think there’s a single original Uematsu track in the game. But despite this, I love the music here. Its catchy, fitting and all around good stuff. Music aside, the voice acting in the game is very well done as well. (Even if Snow sounds like Keanu Reeves on downers).

Fun: I personally enjoyed this game A LOT. XIII gets a lot of hate for being very non-traditional when compared to other FF games, but I just don’t see it. The main scenario is entertaining and the optional content is fun and engaging.

Graphics: Breathtaking. The best in the series so far. PS3 players have a slight edge here over 360 users,  but not by much. The game looks amazing on either system, truth be told.

Playcontrol: It seems that every time I play 3rd person game, the camera controls feel foreign for a while. But after an hour or so this goes away and begins to feel natural. Everything else in the game seems to just click. No real issues to report in regards to playcontrol.

Mature Content: Minor language, skimpy outfits.

Value:  To me, this game is worth the purchase. I bought it on day one at full price and never regretted it. These days, it can often be found on sale or at a reduced price.

Overall rating (out of four stars): 4 – I’m the weirdo who thinks Final Fantasy XIII is a top-tier title. Many others may disagree with me, so feel free to seek out the opinion of others. But if you ask me, XIII is certainly worth your time and money. The series has matured over the years and with maturity comes change. I welcome it.

Available on: PS3, Xbox 360, Steam

 

Other Reviews In This Series:

IIIIIIIVVVI VIIVIIIIXXX2XIXII XIIIXIII 2XIII Lightning Returns XIV – XV 

IV: After YearsVII: Dirge of CerberusVII: Crisis CoreVII: Advent Children (Movie)XII: Revenant Wings – Type-0 – XV: A King’s TaleXV: Brotherhood (Anime)XV: Kingsglaive (Movie)

World of Final Fantasy – Explorers – Mystic Quest – 4 Heroes of Light 

Tactics – Tactics Advance – Tactics A2

Dissidia – Dissidia 012

Crystal Chronicles – Ring of Fates – My Life as King – My Life as Darklord – Echoes of Time – Crystal Bearers

Dimensions – Record Keeper – Brave Exvius – Mobius Final Fantasy  – Justice Monsters V – King’s Knight