Dungeons & Dragons: Father and Son

One subject that I don’t discuss as frequently as I like is Dungeons & Dragons. I try to stay up to date regarding the latest supplemental material and core books, etc. But It’s been several years since I actually made a post about the current state of the game.

If you look back on this site, you’ll see my very first entry regarding Dungeons & Dragons is when I discussed the upcoming release of what is now known as Fifth Edition. Dungeons & Dragons has has a tumultuous history. But I think it is safe to say that D&D 5E has ended up being a smashing success. In my opinion, Wizards of the Coast (D&D’s parent company), has finally hit on the right formula. No longer are the bookstore shelves packed will useless, poor quality supplements. Instead, every single release is filled with quality, well tested material. Any “up in the air” play-options are instead posted online in a series of articles called “Unearthed Arcana”. Players are encouraged to download these game options for free and try them out. This allows 5E players to customize the style of the game they are playing, without weighing down the core rules with countless, redundant options.

Recently, my 13-year old son expressed a serious interest in the game. So, I began a search to find a new group of players that are family-friendly. I’m happy to say, I found what I was looking for! For the last month or so, my son and I have been spending our Saturday Nights at a local game shop playing D&D.  It was a bit of a proud moment when I gifted him with his very own copy of the Player’s Handbook… I still remember my father buying mine for me. So far, he has really enjoyed the game. Plus, getting out and meeting new people has also help foster some valuable social skills.

When I started playing again a few years back, I found myself participating in some official, sanctioned games. These days, I no longer concern myself with that. Currently, our DM is running the “Out of the Abyss” adventure, which is an actual official D&D story, but we’re not actually participating the “Adventurer’s League”.  It’s a much more relaxed and laid back atmosphere.

I plan to begin posting a little more regularly about my D&D adventures. I’ll also be covering some of the books that I previously decided against reviewing on the site. Aside from the PHB, DMG and MM, there’s really only been two other “source books” released – the rest have all been hardback adventures. So I had originally planned not to really spend my time on those. But, to keep things chugging along, I have changed my mind about that.  So, sometime within the next month I’ll start discussing some of these. Stay tuned!

Dungeons & Dragons: Volo’s Guide to Monsters

Wow! It’s been a while since I made a Dungeons & Dragons post. Almost two years. But, it’s also been that long since Wizard’s  released a core supplement. Everything they’ve put out in the meantime has either been adventure modules or campaign source material. But finally we have something of interest to talk about;  Volo’s Guide to Monsters.

What we have here is an interesting combination of both a reference book and a monster manual, all rolled into one. The first half of this book deals strictly with monster lore. This is mainly of interest to Dungeon masters who may wish to know more “scientific” details behind some of the more iconic monsters in the game. It’s written much like a research paper. For example, there’s a section on Beholders that includes everything you could ever want to know: life cycle information, physical details, diet, etc.

Second, there’s small area that introduces a handful of optional playable races to the 5th edition game. That’s always interesting, albeit controversial.

Finally, we have the real gem. The Bestiary. And it is filled with tons of classic, forgotten 1e monsters! (Including some of my old favorites; Darklings, Flail Snails, Red Caps…. classic stuff!)

Sadly, I haven’t been playing much D&D lately. But, I’m still relentlessly collecting every official 5E supplement. I know the time will come sooner or later when I will be able to pick up one of my favorite hobbies again.  So, if you’re just getting back into the game, or even if you’ve been trucking along the whole time, Volo’s Guide to Monsters is a quality release. No 5E DM should be without it, in my opinion.

Dungeons & Dragons: Dungeon Master’s Guide 5E

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Confession time! Even though I was thoroughly enjoying my weekly D&D game, I missed a week back in the fall due to family vacation and I have not played since. The thought of missing a week’s worth of content discouraged me a bit. I guess that’s the drawback to playing a sanctioned game; it goes on with or without you. Despite my lack of playing, I still maintain an interest and I’m still buying the new releases so that when I decide to play again, I’ll have a whole library at my disposal.

So that brings me to my latest acquisition, the 5th Edition Dungeon Master’s Guide. This book was actually released back in December, so I’m a little late with this post. But that’s given ample time to flip through and look over this product and I have to say, I’m very impressed. I’ve spent a lot of time with my nose in various DMGs over the years and I was delightfully surprised to see that the 5E DMG is packed with more content than I’ve seen yet. All the staples that a Dungeon Master would expect from a DMG is here: treasure tables, optional rules, game lore, etc. But while previous manuals have often provided barebones information on many topics, this book really expands on them.

For example, in the older 1e and 2e guides that I’m used to, the section describing Planes of Existence is usually relegated to a paragraph or two with a simple rudimentary diagram, this book gives the planes their own chapter. Which I personally found to be fantastic, as the Outer Planes are one of my favorite aspects of D&D.

So again, this new version of the Dungeon Master’s Guide is just another example of what Wizard’s of the Coast is doing right in the his new edition of the game. Now that the big three core books are out, I’m very curious to see what types of products they are going to offer us next (aside from playable adventures).

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