Review: Final Fantasy X-2

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The Final Fantasy playthrough initiative continues! Next up on my list is the original black sheep of the series, Final Fantasy X-2. That’s right, Final Fantasy 10, part 2. Confused? Well, so were lots of people. Until the release of this game, no entry in the Final Fantasy series ever had a direct sequel. Of course, now that is not really the case. XIII has three different entries, with a few spin off games and we’ve since see a number of side games to the ever-popular Final Fantasy VII. To make things even more confusing, this game (10 part 2) was actually released a few months AFTER Final Fantasy XI, but that’s another story… I purchased this game on PS2 back when it was originally released, but I admit, I never got more than a quarter of the way through it until now.

Now, let me state up front that since this game is a sequel to Final Fantasy X, some plot points I’ll be discussing in this game might be considered spoilers to the original. So If you have not played FFX and don’t want any plot points ruined, you may wish to skip this review for now.

This game picks up about two years after the end of Final Fantasy X. Sin has been destroyed and the people of Spira are left picking up the pieces of their shattered day to day lives. Yuna has left behind her summoner ways and has teamed up with Rikku and a new partner named Paine. The trio have become Sphere Hunters; a team that scours the world looking for rare and valuable movie spheres. Yuna’s team calls themselves the Gullwings, and along with the help of a few other companions they have developed a unique invention called the Dress Sphere. Dress Spheres are special items that allow the user to adopt skills and abilities of certain roles. For example, there’s a Black Mage sphere, a Dark Knight sphere, etc. Each job offers a unique combat style and when combined with another mechanic in the game; the Garment Grid, make things extremely customizable.

At the start of the game, it is explained that Yuna decided to join the Gullwings after coming across a sphere that appears to show someone bearing a strong resemblance to Tidus. The young man in this sphere is imprisoned and screams out something about a summoner. Naturally, this ignites a small spark inside Yuna that perhaps Tidus is somehow still alive and out there in Spira somewhere. Hence, her desire to seeks out more sphere in search of clues. The story of the game focuses on Yuna seeking out clues on the origins of the sphere and as time passes, she becomes entangled in the events behind this mystery sphere.

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So now that we’ve laid the groundwork for the game, let’s talk a bit about it. FFX-2 was originally released on the Playstation 2. Now, it is also available as part of the Final Fantasy X HD Remaster. This is the version I played for this review. The Remaster contains the entire original game, with updated graphics plus all of the exclusive content previously only available in the International Version of the game. PLUS, the disc also contains a short follow-up game called Final Fantasy X-2: Last Mission.

I mentioned at the beginning that this game is often labeled as a “black sheep”, if you talk to Final Fantasy purists, many will be quick to tell you how terrible this game is. A few more will even refuse to acknowledge its existence. Well, to be fair, this game is quite odd. It’s a radical departure from most other games in the series and a VERY DIFFERENT game than the original FFX. To start with, aside from the three lead characters, nearly every other character in the game seems a bit ridiculous. There are a few exceptions, but for the most part you feel like the only sane person is a world of cartoon characters. Not to mention the overall tone of the game is a radical departure from what we’ve seen before. Final Fantasy X had a very mystical feel about it, whereas this game, actually starts with a stadium sized pop concert… seriously. If you need your daily dose of J-Pop, you’ve found it.

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All of that aside, the game itself doesn’t feel much like a Final Fantasy game. At least, at first. The combat is very different than anything seen before and it takes quite a bit of getting used to. Once you get your mind around it, the Garment Grid and Dress Sphere system is actually quite ingenious, but the presentation is overly complicated. Next thing worth mentioning is the game soundtrack. This is not the type of music fans of the series are used to. You’re fooled at first by the wonderful piano melody at the title screen, but after that you’re smacked upside the face by a song by Japanese pop-artist, Koda Kumi. This is followed by the quirkiest disco/techno/jazz music you’ve ever heard. This gripe aside, the game does feature some really good tracks that are on par with anything from FFX, but you don’t hear them often enough.

The next thing that makes this game feel a bit out of place is way you play through the main story. Most of the games in the series are either very open or very linear in their progression. This game handles things a bit differently. Once you have completed the introduction to the game, you are given immediate control of an airship with a list of possible destinations. You can visit any of these places in any order that you wish. Essentially, each location provides you with a mission or task to complete. Eventually, completing one of these will progress you to the next chapter. But be wary, each time you move into a new chapter, the missions available at each location also change. Some very valuable items are only available by completing certain missions. So it is important to try to clear every mission for every location before moving on the next chapter. As I said, this is very different from the other games so far, but it’s not really a bad thing at all. In fact, once I got used to it, I thought this was actually kind of neat. Seeing as much content as possible is also crucial because as you play the game keeps a percentage of how much story you’ve experienced. If you can manage to 100% of the game, you will unlock the true ending.

The final thing that really makes X-2 feel a bit out of place is the number of mini-games scattered throughout the title. Many of the missions mentioned above actually up being mini-games of sorts. Some of these are straight forward and well done, others just seem… strange. For example, there’s actually a mini-game for massaging someone’s back. Ummm… What? It really feel likes the dev team had a handful of previously rejected ideas from other games and decided to just dump them all here.

In a nutshell, the radical difference between this and other FF games chased many fans away. Even I felt put off the first time I played this game. But, this changes once you reach the half-way point. If you can manage to reach this portion of the game, you’ll soon realize that this game is very much a Final Fantasy title. Its just presented in a very different wrapper. The regional missions become addictive and “sphere hunting” becomes an actual obsession as you manage to obtain every dress sphere in the game. Not to mention the story makes a huge 180 and all the silly J-pop and nonsense dissolves into the background as you uncover the true epic lore behind the game itself. During my playthrough, I managed to achieve the 100%, unlock all of the dress spheres and even conquer the optional Mega Boss. Although, note that some of this content is only available in the HD Remaster or the Japanese International Version.

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While I started off feeling really cold about the title, I warmed up quite a bit by the time I was finished. I think if fans of the series would be willing to approach this game with an open mind and a bit of patience they will be pleasantly surprised.

Final thing worth mentioning, if you do happen to play the new HD version of the game, there’s also an extra side game included that takes place after the events of X-2. This game, The Last Mission is an even stranger entry. In this game, the girls are reunited again after each receiving a letter inviting them to explore an ancient tower. They are teased with a wonderful reward if they are able to make to the top. Last Mission is very different than X-2. Essentially, it’s a linear dungeon crawl starring Yuna, Rikku and Paine. It’s shown in an overhead view and features turned based combat. It takes a little getting used to, and it’s not for everyone. But it is 80 levels of dungeon crawling fun that builds off the FFX/FFX-2 mythos. The game also serves as a vehicle to expand on the relationship of the characters and to place a capstone on the overall Final Fantasy X/X-2 story. I played and enjoyed this entry very much, but I have always been partial to dungeon delves.

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Difficulty: Medium –  The bulk of this game is on par with the majority of the series in terms of difficulty. In some places, you could say it is a bit easier but there are quite a few spots that really require a strong understanding of the Dress Sphere/Garment Grid system. A lot of the optional content and secret bosses require near perfect mastery and lots of patience.

Story: At first the storyline seems to be nothing more than a weak attempt to expand upon the original game, but as you delve deeper you soon uncover quite an epic tale that actually expands on the lore presented in Final Fantasy X. Naysayers shouldn’t be quick to dismiss this game as rubbish.

Originality: Well, we were certainly don’t have any loss of original content. Everything from the battle system to the progression of the game itself is new and rehashed. If that wasn’t enough, the International/HD version of the game also features a whole new Creature capture/training element. Yes, you can train up and include monsters in your party.

Soundtrack: Here’s where we have some problems. First, I should note this is the first game in the series with no music by composer Nobuo Uetmatsu, and it shows. If you’ve ever played Final Fantasy XI, the music in this game sounds a lot like the tunes that play in the XI game launcher. The music is odd, but not necessarily bad. It just doesn’t seem fitting for the most part. Thankfully, there are a handful of tunes that sound really wonderful, but they are few and far between.

Fun: First starting out, the game is a confusing mess. But I soldiered through it and it paid off. The game actually became quite enjoyable but it’s shame that you have to work at it.

Graphics: The original game is about what you’d expect from a PS 2 title. Overall well done, but lots of jagged polys. The HD version is much sharper and better looking.

Playcontrol: I couldn’t find any real issues with the overall control scheme. The game play feels natural and is responsive

Mature Content: No Concerns 

Value:  These days, the only new option available for purchase is the HD remaster. This can typically be found new for $20.00 or less for ps3/Vita. At this price, this is an amazing deal. Expect to pay more for the PS4 version when it is finally released.

Overall rating (out of four stars): 3 – Final Fantasy X-2 is just an odd game. But it is a good game if you give it the chance. This title should in no way represent the series, but when judging it on its own merits it actually a quite a good little bundle. This score of 3 is based on the International/HD version. The extra content included in that version of the game really adds what was missing from the original release. Without these additions, I’d have to give the vanilla release a 2.

Currently available – PS3, Vita  — Coming Soon PS4

Other Reviews In This Series:

IIIIIIIVVVI VIIVIIIIXXX2XIXII XIIIXIII 2XIII Lightning Returns XIV – XV 

IV: After YearsVII: Dirge of CerberusVII: Crisis CoreVII: Advent Children (Movie)XII: Revenant Wings – Type-0 – XV: A King’s TaleXV: Brotherhood (Anime)XV: Kingsglaive (Movie)

World of Final Fantasy – Explorers – Mystic Quest – 4 Heroes of Light 

Tactics – Tactics Advance – Tactics A2

Dissidia – Dissidia 012

Crystal Chronicles – Ring of Fates – My Life as King – My Life as Darklord – Echoes of Time – Crystal Bearers

Dimensions – Record Keeper – Brave Exvius – Mobius Final Fantasy  – Justice Monsters V – King’s Knight